Explore AI generated designs, images, art and prompts by top community artists and designers.
Photorealistic full-body portrait of a statuesque , incredibly muscular woman standing confidently in a modern , softly lit hallway. She has fair skin with a golden undertone , long straight platinum blonde hair that reaches just past her shoulders , and defined Nordic facial features — high cheekbones , a smooth brow , almond-shaped blue eyes , and full lips curved into a subtle , self-assured smile. Her expression is calm and friendly , yet commanding , with perfect symmetry and natural beauty preserved.She wears a fitted white crop tank top , high-quality fabric , slightly textured with a soft ribbed pattern , snug across her incredibly large exaggerated bimbo looking oversized and overfilled saline implants making her look extremely top heavy , defined chest and torso. Her midsection is exposed , revealing sharply segmented abdominals and vascular detail across her obliques and serratus. Her purple mesh mini skirt is skin-tight and cut high — sitting just below the waist and ending high on the upper thighs , hugging her powerful quads and glutes. The skirt material appears stretchable but taut , with visible tension over exaggerated musculature.Her body is a study in extreme female muscle aesthetics — every muscle group is hypertrophied and deeply defined , pushing human limits while maintaining anatomical correctness. Biceps are exaggerated in size and roundness , forearms thick and vascular , delts capped and massive. Legs are immense: her quadriceps explode with size and deep striations , hamstrings full and sweeping , and calves heavily developed. Veins subtly thread across her limbs and torso. Despite the size , her proportions remain symmetrical and balanced.She stands over 6’5” tall (not including footwear) , exuding dominance. On her feet are vivid purple 10-inch stiletto platform heels — sleek , glossy , and towering — emphasizing her already powerful height and frame. Her posture is upright , confident , and proud , with one arm flexed in a strong biceps pose and the other relaxed at her side. Her flexed arm reveals an enormous , spherical bicep with skin-tight vascularity and definition.The background is an upscale home interior with beige walls , white trim , two framed prints to the left , a plush cream carpet , and a tall mirror in the far corner. The lighting is warm and diffuse — illuminating skin texture , muscle contours , and facial clarity without harsh shadow. The mood is confident , empowered , bold , and awe-inspiring. She is the peak of evolved physicality — dominant , graceful , and unmistakably feminine.Focus: hyper-detailed muscles , natural facial structure , anatomical accuracy , realistic skin rendering , symmetry , soft expression. Full-body image , centered , no obstruction.Negative prompt: no distortion , no extra limbs , no exaggerated facial features , nudity , no blur , no cartoon effects , no surrealism , no duplicated eyes or arms , no tattoos , no jewelry unless subtle. ,
A dark futuristic technology background with glowing blue polygonal network lines and light dots , forming a digital mesh. Abstract tech atmosphere with subtle code patterns and depth. Place modern , clean white and cyan text on the right side: "Aditi Pravin Hedaoo" (bold white) , "Aspiring Computer Science Engineer" (cyan) , "Future-Ready Technophile" (cyan). The design should feel minimal , sleek , and suitable for a LinkedIn cover (aspect ratio 4:1). No extra elements. Professional and high resolution. --ar 4:1 --v 6 --style raw --quality 2 ,
A titanic , hyper-muscular , incredibly voluptuous blonde standing poolside in full sunlight , captured mid-flex as she bends a thick steel bar with both hands , arms bulging far beyond human proportions. Her massive , vein-covered biceps dwarf her head , shoulders rise like mountains , and her legs resemble sculpted marble pillars. Her chest is impossibly large — enormous , rounded bosom pushed tightly together and fully contained (barely) by an ultra-revealing , metallic gold micro bikini , the top stretched to its limit but still covering everything essential. Her flawless face is framed by flowing platinum-blonde hair , lips parted in exertion , with piercing blue eyes focused on the steel she's overpowering. Fishnet mesh sleeves are shredding apart at the seams , fibers snapping around her delts and forearms as her sheer size tears the outfit. Her skin is deeply defined with striations , sweat glistening in the golden light , veins pulsing across her arms , chest , and abs. The steel bar warps in her grip , tension radiating through her form. Shot with a Canon EOS R5 , 85mm f/1.2 lens , aperture f/1.6 , ISO 100 , 1/500 shutter speed , cinematic golden hour lighting. 8K ultra-photorealistic , HDR dynamic lighting , deep shadows , realistic skin texture and muscle detail , wet shine on skin , no CGI artifacts , cinematic depth of field. --no cartoon , anime , painting , blur , smoothing , distortion , nudity , uncanny faces , low-resolution textures ,
A full-body 3D model of a realistic anthropomorphic dog-bulldog standing upright , arms in hoodie pockets , wearing a casual hooded sweatshirt with the hood up , detailed fur texture (short-haired tabby) , realistic facial features with expressive eyes , relaxed pose , suitable for 3D printing , solid base under feet , neutral stance , medium-poly with clean mesh topology , no texture stretching , STL-ready ,
# Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
import bpy # Fonction pour créer une sphère pour la tête def create_head(): bpy.ops.mesh.primitive_uv_sphere_add(radius=1 , location=(0 , 0 , 2)) head = bpy.context.active_object head.name = "Head" bpy.ops.object.shade_smooth() # Fonction pour créer des cylindres pour les bras et les jambes def create_limb(name , radius , height , location): bpy.ops.mesh.primitive_cylinder_add(radius=radius , depth=height , location=location) limb = bpy.context.active_object limb.name = name bpy.ops.object.shade_smooth() # Fonction pour créer un cône pour le chapeau def create_hat(): bpy.ops.mesh.primitive_cone_add(radius1=1 , radius2=0 , depth=2 , location=(0 , 0 , 3.5)) hat = bpy.context.active_object hat.name = "Hat" bpy.ops.object.shade_smooth() # Fonction pour créer une sphère pour les mains def create_hands(): bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(1.5 , 0 , 1)) hand1 = bpy.context.active_object hand1.name = "Hand1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_uv_sphere_add(radius=0.5 , location=(-1.5 , 0 , 1)) hand2 = bpy.context.active_object hand2.name = "Hand2" bpy.ops.object.shade_smooth() # Fonction pour créer des cubes pour le torse et les pieds def create_body(): bpy.ops.mesh.primitive_cube_add(size=2 , location=(0 , 0 , 0.5)) body = bpy.context.active_object body.name = "Body" bpy.ops.object.shade_smooth() def create_feet(): bpy.ops.mesh.primitive_cube_add(size=1 , location=(1 , 0 , -1)) foot1 = bpy.context.active_object foot1.name = "Foot1" bpy.ops.object.shade_smooth() bpy.ops.mesh.primitive_cube_add(size=1 , location=(-1 , 0 , -1)) foot2 = bpy.context.active_object foot2.name = "Foot2" bpy.ops.object.shade_smooth() # Appel des fonctions pour créer le personnage create_head() create_limb("RightArm" , 0.2 , 2 , (1.5 , 0 , 1)) create_limb("LeftArm" , 0.2 , 2 , (-1.5 , 0 , 1)) create_limb("RightLeg" , 0.3 , 2 , (0.5 , 0 , -1)) create_limb("LeftLeg" , 0.3 , 2 , (-0.5 , 0 , -1)) create_hat() create_hands() create_body() create_feet() ,
masterpiece , best quality , beautiful girl with beautiful sensuous eyes , sensuous smile , short blonde hair , golden one piece swimsuit , beautiful thighs , sharp focus , intricate detail , pool side at night , beautiful spot lights , dutch angle , god rays , photorealistic , cinematic , high resolution , model photo shoot , kawaii , HD , 8k , painted bikini , clear vinyl , mesh ,
a realistic anatomically proportioned head , beautiful anatomically correct relative wax personify woman wearing a jellyfish dress kissing a robot , there is ugliness in beauty , but thither is too peach in ugliness. in the style of adrian ghenie , esao andrews , William LE Baron Jenny saville , Edward hopper , surrealism , night art by james jean , 1950 ex post facto time to come fine fine art undefined designs borders lines decorations space machine , 8K UHD ultrarealist with veins and arteries carved in porcelain porcelain , complex 3d render , hyper detailed , ultrasharp , natural soft flange light , morning glory flowers , patterned vines stems leaves , white bloom lilac-colored hibiscus flowers , made of white pore fungi , sinuous fractal mesh ticket roots , ticket filigree foliage lace , style by Alexander mcqueen , art nouveau forge embroidered , intricate details , mandelbrot fractal , white background , light yellow get off soft orange details , anatomical , spirit muscles , cable wires , clear microchip , hyper realistic , ultra detailed , octane render , h. r. giger style , volumetrical lighting , 8k ,
a realistic anatomically proportioned head , beautiful anatomically correct relative wax personify woman wearing a jellyfish dress kissing a robot , there is ugliness in beauty , but thither is too peach in ugliness. in the style of adrian ghenie , esao andrews , William LE Baron Jenny saville , Edward hopper , surrealism , night art by james jean , 1950 ex post facto time to come fine fine art undefined designs borders lines decorations space machine , 8K UHD ultrarealist with veins and arteries carved in porcelain porcelain , complex 3d render , hyper detailed , ultrasharp , natural soft flange light , morning glory flowers , patterned vines stems leaves , white bloom lilac-colored hibiscus flowers , made of white pore fungi , sinuous fractal mesh ticket roots , ticket filigree foliage lace , style by Alexander mcqueen , art nouveau forge embroidered , intricate details , mandelbrot fractal , white background , light yellow get off soft orange details , anatomical , spirit muscles , cable wires , clear microchip , hyper realistic , ultra detailed , octane render , h. r. giger style , volumetrical lighting , 8k ,
a realistic anatomically proportioned head , beautiful anatomically correct relative wax personify woman wearing a jellyfish dress kissing a robot , there is ugliness in beauty , but thither is too peach in ugliness. in the style of adrian ghenie , esao andrews , William LE Baron Jenny saville , Edward hopper , surrealism , night art by james jean , 1950 ex post facto time to come fine fine art undefined designs borders lines decorations space machine , 8K UHD ultrarealist with veins and arteries carved in porcelain porcelain , complex 3d render , hyper detailed , ultrasharp , natural soft flange light , morning glory flowers , patterned vines stems leaves , white bloom lilac-colored hibiscus flowers , made of white pore fungi , sinuous fractal mesh ticket roots , ticket filigree foliage lace , style by Alexander mcqueen , art nouveau forge embroidered , intricate details , mandelbrot fractal , white background , light yellow get off soft orange details , anatomical , spirit muscles , cable wires , clear microchip , hyper realistic , ultra detailed , octane render , h. r. giger style , volumetrical lighting , 8k ,
school girl looking at the aky , by greg rutkowski and studio ghibli , minimalist , white face paint , rectilinear vaporwave , mesh headdress , by krenz cushart and donato giancola and william adolph bouguereau and alphonse mucha , portrait photo of a beautiful cyborg woman in lingerie lying on her bed + face , iron armor , digital portrait by Greg Rutkowski , still life , Elon MUsk as MODOK , constellation geometry mandal background , mental health , not realistic , rogue thief , super powers , flames everywhere , game of thrones ,
complex 3 d render hyper detailed ultra sharp of a beautiful porcelain profile woman face , mechanical cyborg , 1 5 0 mm , beautiful abundant natural soft light , rim light , studio light , big autumn leaves and stems , sinuous roots , fine foliage lace , silver gold filigree details , alexander mcqueen high fashion haute couture , pearl earring , art nouveau fashion embroidered , steampunk , mesh wire , hyperrealistic , mandelbrot fractal , anatomical , red lips , white metal armor , facial muscles , cable wires , microchip , elegant , octane render , h. r. giger style , 8 k ,
hardmesh retro futurist steampunk fallout 7 6 power armor head , hyper realistic , art gta 5 cover , official fanart behance hd artstation by jesper ejsing , by rhads , makoto shinkai and lois van baarle , ilya kuvshinov , ossdraws , that looks like it is from borderlands and by feng zhu and loish and laurie greasley , victo ngai , andreas rocha , john harris radiating a glowing aura global illumination ray tracing hdr ,
aliens band play on drums and guitar , bioshock , grey cloudy weather , cinematic matte painting concept art , denoised , the price of ncr , illustrated by vincent van gogh , red tabard with gold embroidery , mesh wire , dramatic lighting elegant , made by Michaelangelo , green trenchcoat , Ernst Haeckel , pale skin. intricate , fluorescent , huaman anatomy , street deal ,
a beautiful billie eilish christina hendricks alluring instagram model in latex tank top , rectilinear , shining , detail acrylic palette knife , kama sutra , charachter design , ant aliens at the horizon , mesh wire , octane engine render , cognitive Coherence cohesive character illustration , claymore anime background , void eyeballs , Alex grey , fish under water , light brown hair tied back in a pony tail , science fiction character concept art , ( dayglo blue ) , feral , Makoto Shinkai Cyril Rolando , full body medium shot by Koyoharu Gotouge ,
the opening credits of the ( andy griffith tv show , ( ( ( grassy ) ) ) colored iris ' , dripping BBQ Sauce , and frank frazetta , dainty figure , biblical , the great beyond , starry background , traditional russia , elegant intricate ornate futuristic armor , hair out , soldier clothing , fibonacci fragile sitted on an intricate stone throne , sculpted in zbrush , beautiful woman with blue hair , perlin mesh headdress ,
hardmesh big tv - screen shows tv - news , long free black straight hair , painted by greg rutkowski makoto shinkai studio ghibli wlop , magic lights , biblical , long straight blonde hair and blue eyes , juicy , trending on pixiv; official media” , cuteness , intricate oil painting artwork. , characters 8K symmetrical , richly textured , High quality , highly detailed 3 d render of a shabby chic room , hell background , night sky on the vault , darkness , in the style of WLOP , HD ,
hardmesh big tv - screen shows tv - news , emma watson with rainbow hair , clean ink , in the golden hour , high quality image by concept art , morpheus , in clothes! holy full - figured! emotive , covered head , opulent , art by dang my linh and terada katsuya , art by chengwei pan and viktoria gavrilenko and artgerm and greg rutkowski and alphonse mucha , hairstyle with bangs , art by artgerm and greg rutkowski and magali villeneuv ,
https://media.discordapp.net/attachments/990816843709173800/1058117919063674961/SPOILER_pragati.jpg girl , full body portrait , realistic , unreal engine , black hair , wet hair , wearing thin mesh strapless see through bra , white tight shorts , night time , light from front , love , romance , tenderness , revealing dress , girl is standing in her bedroom , night time , location bedroom , girl is looking at the camera and smiling , looking at the camera , belly visible , knee visible , light source from top ,
school girl looking at the aky , by greg rutkowski and studio ghibli , minimalist , white face paint , rectilinear vaporwave , mesh headdress , by krenz cushart and donato giancola and william adolph bouguereau and alphonse mucha , portrait photo of a beautiful cyborg woman in lingerie lying on her bed + face , iron armor , digital portrait by Greg Rutkowski , still life , Elon MUsk as MODOK , constellation geometry mandal background , mental health , not realistic , rogue thief , super powers , flames everywhere , game of thrones ,